![]() ![]() The company was founded in 2014 in London and has been growing ever since. This enabled us to continue our work and now we have a large following with global companies like Adidas and Ford using our product to innovate and change how they bring their products to life. In 2014, Gravity Sketch was awarded the James Dyson Fellowship run by the James Dyson Foundation charity, which provides patent funding and mentoring to promising RCA graduates who have invented something with commercial potential. It was difficult to raise investment, but our belief in the idea and the business kept us going and we built a strong community that pushed us to make it happen. We were doing something very new, and the technology was not widely available at that time. In the early days, it was challenging building a business from scratch. The technology we used was merely a consequence of the experience we wanted to create. There was a lot of research and experimentation to understand how people think and communicate during a creative process and our main goal was to understand that. The idea did not come from a yearning to be in the VR space, it came from a want to build the technology to help people push their creativity further. During our studies the team realised that with the right tools, many more great design ideas could be conceptualised and explored than was currently possible. ![]() Gravity Sketch was founded by me and fellow students whilst studying on RCA’s Innovation Design Engineering programme, a course run jointly between Imperial’s Dyson School of Design Engineering and the Royal College of Art. This innovation - an easy-to-use multi-platform tool for creating 3D models, scenes, and artwork - allowed me to start my own business. I am lucky enough to have combined my love of art, science, and engineering to create software that is now widely used for 3D design in VR. It allows designers to conceptualise their ideas from anywhere in the world, using spatial technology. Gravity Sketch is an intuitive 3D design platform which enables cross-disciplinary teams to create, collaborate and review in 3D. It was clear that the world needed Gravity Sketch and the team felt it was our responsibility to provide the tools to empower creators, so we embarked on creating Gravity Sketch. The results of the project were fascinating, and it went viral. Designing and developing physical products is complex, adding inefficiencies, time, and costs along the way, but there were no real collaborative solutions. ![]() We wanted to address challenges we had experienced between designers and engineers, particularly when it came to communicating and creating in 3D. Whilst studying at Imperial College on their Innovation Design Engineering Programme, myself and fellow student and friend, Oluwaseyi Sosanya (CEO) worked on an academic project inspired by spatial intelligence about empowering people to create and communicate 3D ideas in the quickest and most intuitive way. I was also named as one of the most innovative women in the UK and won the “Innovation in Future Mobility” award. ![]() In 2019, I was fortunate enough to be one of nine women recognised in the Innovate UK awards, which celebrate women with ideas that could meet society’s biggest challenges set out in the government’s Modern Industrial Strategy. After that I headed to London to study a joint masters in innovation design engineering at the Royal College of Art (RCA) and Imperial College London, where Gravity Sketch was born. I am Daniela Paredes an entrepreneur, innovation designer and co-founder of Gravity Sketch. I studied an undergraduate degree in industrial design – designing products that focus on human needs, considering ergonomics, aesthetics, and usability. Gravity Sketch, a design platform to create and collaborate in 3D. ![]()
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